Other things I hope they fix in any future games would be the excessive backtracking (a few more shortcuts would have made this perfect!) and maybe a sortable inventory. If anything, I just wish the map marked when you had everything in a room, like the RE2 remake - this would help signpost when you had everything you needed to solve a puzzle. Some of the puzzles are far too obtuse to be easily solved, but most of them can be accomplished without a guide with a bit of head scratching. But committing to these things showed me, at least, that these are not gimmicks - they hold up even today, and still make for an enjoyable game. It commits hard to these old school tropes, with beautiful backgrounds that closely resemble GameCube era Resident Evil, inventory reloading, and a nearly useless map.
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