![]() The latter condition applies only if a player is nearby. fire), they'll stop breeding for 3 minutes. Breeding Status Since 1.4.2, if villagers are killed by mobs or non-entity-related damage sources (e.g. If it's in green (i.e., at least 21), there are enough houses for golems to spawn in the village (doesn't mean that there are enough villagers though). If you're inside the golem spawn zone, an extra line will appear. The one in bracket stands for the limit (determined by number of villagers). Note that there's some oddity in the way Minecraft counts villagers (which is different than the method used to find a village for a specific villager), because it counts villagers using a box with only 9 height, instead of a sphere. The number in brackets stands for the breeding limit (determined by number of houses). The radius is determined by the largest distance from the center to a house. Center and Radius The center of the village is determined by the average coordinates of the houses (i.e., it sums up all coordinates and divides them by the number of houses). ![]() "Distant village found" means it found a village more than 32m away. ![]() ![]() If you're close to one (<32m away), it'll say "Nearby village found". If you're inside a village, it will say "Inside village". Finding a Village The mod automatically scans for villages close to you. The output can be found below your coordinates. To activate the mod, press F3 in a single player game. However, I thought it might help people to better understand the mechanics of villages. For technical reasons, it only works in single player. It also tells you if there's a village nearby. I could not find any protections mods compiled for 1.5.2 other than ForgeEssentials snapshot.This mod shows some information about the village you're currently in. Getting a build environment for 1.5.2 has been difficult (I got necessary mediafire links from wayback machine), and the layout of classes in Minecraft seems to have changed quite a bit, so an intense backport of Thut Essentials is hopefully not what I have to create. alternatives to ForgeEssentials snapshotĭue to the bukkit and cauldron legal issues, most protection projects are Forge server mods (such as Thut Essentials), but are for only newer versions of Minecraft.I got a random version of mysql-connector-java.jar and H2DB named slightly differently-if you have the files (or at least version numbers for those two) that server 1.5.2 downloaded before the downloads were removed those versions may be needed (I can't test my versions until I get metrics-R7-FEMod.jar).I tried to find these 3 jar files on Google without success other than:.I got pircbotx-1.9.jar myself from maven.So, anyone with an old 1.5.2 server and ForgeEssentials, Upon pasting the links (see bottom of this post) into a browser, all are 404 file not found errors, which confirms the cause of the errors. You will need to download the file manually or restart and let it try again"). Perhaps you have an environment without internet access. My ForgeEssentials (just downloaded and installed on my Hexxit server) cannot download 4 required jar files due to broken links (" There was a problem downloading the file H2DB.jar automatically. The only errors shown are ForgeModLoader download errors apparently for dependencies introduced by ForgeEssentials. Hexxit server was able to load before ForgeEssentials was installed. Minecraft version: Hexxit server (Minecraft Forge 1.5.2)įorgeEssentials Version: ForgeEssentials-ServerComplete-1.5.2-SNAPSHOT.zip via
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